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Photogrammetry Basics

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Photogrammetry Basics

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29 ratings

Tutorial series where we cover everything from camera settings (using just your phone!) to aligning images, constructing point cloud data and geometry, texturing, cleanup in ZBrush, and re-projecting textures back onto your cleaned up mesh and new UVs. We use both Reality Capture and Photoscan, and source photos are included if you want to follow along!


CameraSettings

PhotoBestPractices

RealityCaptureLayout

RealityCaptureAddingImages

Aligning Ground and Boundaries

RealityCaptureMeshGeneration

RealityCaptureMeshExport

ImportingAndTexturingExternalMesh

Photoscan Importing Images

PhotoscanAlignPhotos

PhotoscanDensePointCloud

PhotoscanGeometryAndMasks

PhotoscanTextures

PhotoscanSaveAndOptions

PhotoscanComparisons

Insert Mesh Boolean Cleanup

Mesh Extract Boolean Cleanup

Union Mesh Sculpt Cleanup

Photoscan ZRemesh

Photoscan Reprojecting Textures

Dynamesh Cleanup Mask Polygroup

Dynamesh Cleanup Split

Dynamesh Cleanup Sculpt And Noise

Dynamesh Cleanup More Techniques

Cleanup ZRemesh And Project

Cleanup UVMaster

Cleanup ZProject And Morph Brush

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