Photogrammetry Basics
Tutorial series where we cover everything from camera settings (using just your phone!) to aligning images, constructing point cloud data and geometry, texturing, cleanup in ZBrush, and re-projecting textures back onto your cleaned up mesh and new UVs. We use both Reality Capture and Photoscan, and source photos are included if you want to follow along!
CameraSettings
PhotoBestPractices
RealityCaptureLayout
RealityCaptureAddingImages
Aligning Ground and Boundaries
RealityCaptureMeshGeneration
RealityCaptureMeshExport
ImportingAndTexturingExternalMesh
Photoscan Importing Images
PhotoscanAlignPhotos
PhotoscanDensePointCloud
PhotoscanGeometryAndMasks
PhotoscanTextures
PhotoscanSaveAndOptions
PhotoscanComparisons
Insert Mesh Boolean Cleanup
Mesh Extract Boolean Cleanup
Union Mesh Sculpt Cleanup
Photoscan ZRemesh
Photoscan Reprojecting Textures
Dynamesh Cleanup Mask Polygroup
Dynamesh Cleanup Split
Dynamesh Cleanup Sculpt And Noise
Dynamesh Cleanup More Techniques
Cleanup ZRemesh And Project
Cleanup UVMaster
Cleanup ZProject And Morph Brush