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Intro To ZBrush Part 3

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I want this!

Intro To ZBrush Part 3

$25+
27 ratings

>>>For updated Intro to ZBrush content (2020 and beyond), check out the ZBrush for Ideation course. This video will explain the difference between the two products, but long story short, the Ideation series will be updated with new releases, these, while still containing relevant techniques and tools, will not. Also, many of your Intro needs may be covered by this free playlist from the Ideation series, and the free content in my other playlists - with those and some googling, you may not need to buy anything at all!<<<

The final chapter in ZBrush fundamentals is here, weighing in at over seven and a half hours of instruction and 67 videos! There's a huge range of topics covered in this part, from alpha brush creation, panel loops, ZModeler, polypainting, materials, textures, lighting, cameras, compositing, UVs, surface noise, layers, micro, nano, array, fiber mesh, and , if you can believe it! 

And just like the first two parts, we'll wrap it up with some bonus videos covering the creation of the cover art for this section, utilizing everything we've learned up to this point. Sign in and become a ZBrush power user today!

  Part 3 Intro

  Sculpt Refine

  Move Accu

  Creating Custom Alphas

  Custom Alpha Brush

  Custom Alpha Midvalue

  Limitations of Alphas

  Slicing and Groups Loops

  Panel Loop Basics

  Moving Panels

  Panel Loop Pads

  Panel Loop Frame Mesh

  Panel Loop Recap

  ZModeler Discussion

  Intro to ZModeler

  ZModeler Base Functionality

  ZModeler Dynamic Subd and Crease

  ZModeler Bevels

  ZModeler More Functionality

  ZModeler Example

  ZModeler Wrapup

  Polypaint Colorize

  Polypaint Resolution

  Polypaint Strokes

  Quicksketch

  Material Basics

  Texture And Material Painting

  Lighting Basics

  Imaged Based Lighting

  Lightcap

  Keyshot IBL

  Saving Camera Views

  Render Passes

  Photoshop Compositing

  Light Reflection And Lens Blur

  Spotlight Texturing

  Spotlight Functionality

  Spotlight Reference Modeling

  Spotlight Brush Settings

  Fibermesh Basics

  Multiple Fibermesh and Lightbox

  More Fibermesh Options

  UV Master

  Baking Maps

  Surface Noise

  Noise Maker

  Micromesh

  Nanomesh Basics

  Nanomesh Options

  Layers

  Saving Masks

  Turntable Movies

  Document Tiling

  Projection Master

  Transpose Master

  Array Mesh Basics

  Array Mesh Examples

  Match Maker and Brush Projection

  Dynamesh Slicing Practice

  Dynamesh Slicing Advanced

  Transpose Camera and Backtrack

  Transpose Center

  Dynamesh Shell Thickness

  Bonus Armor Blockout

  Bonus Armor Refine Part 1

  Bonus Armor Refine Part 2

  Bonus Armor Marketing

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