Creature Production

$40+
$40+
pavlovich
23 ratings

Part 1 High Res Creation: 

69 videos, 8 hours 13 minutes

Part 2 Game Res Process: 

87 videos, 8 hours 8 minutes

Bonus:

20 videos, 2 hours 9 minutes

.zip files of all video sections for easy downloading

Part 1 High Res Videos:

Blockout:


  • 19:55 Blockout Overview
  • 05:37 Setup
  • 16:00 Basic Brushes Part 1 & 2  
  • 21:08 Rough Blockout Part 1 & 2 
  • 04:26 Subtool Dynamesh
  • 12:29 ZSphere Base Body
  • 33:03 Body Blockout Part 1 - 5
  • 05:05 Dynamesh Resolution 
  • 07:30 Head Unit Plane
  • 02:47 Transpose Head Units 
  • 03:39 Polygroup Masking 
  • 03:24 Evaluating Silhouette 
  • 04:56 Materials And Lights

Refine Sculpt:


  • 1:14:10 Overview Part 1 - 5
  • 20:03 Splitting And Refining Head Part 1 & 2
  • 09:31 Eyeballs And Rough Teeth
  • 08:53 Mouth Flap And Tongue
  • 04:55 Form Exploration And Sinew
  • 05:24 Horns
  • 08:59 Teeth
  • 04:05 Secondary Details
  • 10:47 Custom Insert Scales Brush
  • 02:52 Thickness Close Holes
  • 02:16 Thickness Extraction
  • 02:38 Thickness ZRemesh And Project  
  • 03:08 Thickness Morph Diff
  • 06:27 Nanomesh Scales Topology
  • 06:36 Nanomesh Scales Polygroups
  • 06:22 Nanomesh Scales Application
  • 07:06 Applying Back Scales
  • 05:47 Thick Skin Details
  • 07:05 ZRemesh And Project
  • 09:53 Skin Direction
  • 01:12 ZRemesh Teeth
  • 06:06 Alpha Skin Detailing
  • 05:27 Custom Skin Alphas
  • 02:02 Layers And Morph Targets  
  • 06:49 Surface Noise
  • 08:07 Curve Brush Gills 
  • 08:59 Claws
  • 05:18 Finger Grips  
Polypainting:


  • 16:45 Polypaint Overview
  • 05:41 Polypaint Basics
  • 03:45 Skin Mottling
  • 11:48 Skin Layering Part 1 & 2
  • 03:33 Cavity Masking
  • 03:38 Cavity Painting
  • 01:30 Brush Color Modes
  • 07:20 Building Up Scales
  • 03:47 Adding Detail
  • 01:49 Testing Ideas
  • 03:52 Material Painting
  • 02:06 Post Effects Filters
  • 03:01 Basic Lighting
  • 05:15 Spotlight Texturing

Part 2 Game Res Videos:

Retopology:


  • 19:05 Retopology Overview
  • 07:21 Topology Review
  • 03:47 Mouthbag Creation
  • 03:54 ZRemesh for Animation
  • 06:21 Polypaint Guides
  • 03:09 ZSphere Topology
  • 06:03 Poypainting Body Topology
  • 07:10 Reptile Topology Flow
  • 12:55 ZSphere Retopology
  • 06:02 ZRemesh
  • 11:02 Zremesh Cleanup
  • 04:19 Crash Recovery And Fixes
  • 07:00 Exporting Bake And Resurface Meshes
  • 04:38 Assigning And Exporting Mat IDs
  • 05:08 Maya Scene Organization
  • 04:06 Live Mesh Setup
  • 04:23 Modeling Live Append To Polygon
  • 05:23 Modeling Live Transfer And Tweak
  • 04:39 Modeling Live Edge Operations
  • 07:24 Modeling Live Cleanup And Mirror
  • 02:38 Modeling Live Symmetry And Soft Select
  • 05:36 Quad Draw Part 1
  • 04:20 Quad Draw Part 2
  • 03:46 Topology And Constraints
  • 09:46 Redirecting Flow
  • 07:55 Duplicating And Snapping Fingers
  • 03:09 Primitive Snapping
UVs:


  • 09:28 Reptile UVs And Bake Overview
  • 23:47 Headus Part 1-3
  • 05:10 Maya UV Setup
  • 06:15 Maya Basics
  • 05:07 Checker Utilities
  • 07:23 Maya UV Window
  • 04:45 Texel Density
  • 05:43 Packing And Texture Sizes
  • 04:48 Finish Maya Packing
  • 03:45 Maya Auto UV
  • 08:23 Maya Cut Pin Unfold
  • 08:50 Surface Normals
  • 07:12 ZBrush UV Master
  • 01:04 Exporting Low

Baking:


  • 07:57 Multi Baking In Painter
  • 05:05 XNormal Setup And Maps
  • 06:06 Ray Distance And Cage
  • 00:13 XNormal Save Settings
  • 04:06 Corrective Bakes
  • 07:11 Photoshop Map Compositing
  • 03:44 Viewing Maps In Maya
  • 02:51 Exporting Game Model
  • 03:17 Baking Auxillary Maps
  • 03:03 UV Snapshot
  • 05:59 Baking Maps In ZBrush
  • 02:13 Baking Maps In Maya
  • 02:35 Knald
Texturing:


  • 14:06 Texturing Overview
  • 10:13 Texturing Overview Variants
  • 02:26 PBR Resources
  • 06:09 Painter 2 Overview And Setup
  • 08:36 Texture Map Explanations
  • 04:31 Plugging In Maps
  • 03:44 PBR Basics
  • 03:48 Materials Tab
  • 06:42 Custom Material Base Color
  • 05:31 Custom Material Height And Roughness
  • 04:29 Custom Smart Material
  • 04:34 Smart Material Dissection
  • 08:46 Belly And Back Skin
  • 03:05 Back Skin Procedural Mask
  • 05:33 Brush Basics
  • 03:12 Mask Filters
  • 01:40 Polypaint As Base Color
  • 14:08 Texturing Areas Part 1 & 2
  • 03:52 Projection
  • 03:25 Quick Mask
  • 05:56 Custom Alpha And Stitches
  • 04:10 Custom Brick And Tri-Planar Projection
  • 05:54 SSS And Transmission
  • 03:21 Emissive And AO Channels
  • 04:49 Painter Walkthrough And Render
  • 06:08 Texture Variants
  • 02:09 Particle Texturing
  • 04:14 Export Texture Configs
  • 05:13 Iteration Creation
Rendering:


  • 05:09 IRAY Render
  • 05:31 Marmoset Setup And Lighting
  • 03:10 Painter Octane Export
  • 04:07 Octane Materials
  • 03:33 Assigning Textures
  • 04:49 Render Target
  • 07:13 Lighting Environments
  • 04:04 Octane Camera And Export

Bonus Section for Part 1 & 2 Bundle Purchase:

  • 11:14 Pose And Column Sculpt Overview
  • 03:02 Transpose Master Setup
  • 02:10 Adding Reference Meshes
  • 11:40 Mask And Transpose
  • 03:02 Transferring And Cleanup
  • 02:04 Transpose Envelope Discussion
  • 05:05 Fine Tuning The Envelope
  • 06:00 Transpose Envelope
  • 03:27 ZModeler Column
  • 07:36 Column Blockout
  • 05:57 Column Refine
  • 07:28 Plastered Brick
  • 08:36 Rune Stone Alphas
  • 04:12 Rune Stones Array
  • 08:50 Column Destruction
  • 03:16 3D Print Export And Cleanup
  • 06:38 3D Print Supports And Print
  • 02:31 3D Prints
  • 08:47 ZBrush Render Passes
  • 08:10 Photoshop Compositing

Ratings

5.0
(23 ratings)
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4 stars
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Creature Production

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